Media Computing

This concentration will consist of two tracks: Simulation and Game Technologies, and Media Cyberinfrastructure.

  • Simulation and Game Technologies will concentrate on the building blocks of virtual environment technology, artificial life algorithms, 3D camera path planning, immersive experience design, data driven modeling and simulation, and the mathematics of games, with pedagogical and assistive applications.
  • Media Cyberinfrastructure will study multimedia database storage and retrieval, media device networking, media streaming, integrated media architecture, VoIP, IPTV webcasts and live distributed events, and large-scale multi-participant systems.